Status Update

So, as i said, i was in on this LudumDare. And even if i had some trouble to figure out what game i wanted to do at first, I got a pretty good idea of where to go from here.

First couple of hours have been rough, had to get back into the engine and JavaScript since i haven’t done lots of it in the past.

So, right now, after ~6 hours, i have most of the proposed mechanics down. Still lacking 1-2 along the way but those won’t be an issue.

After that it’s mostly Art + Sound and a general polishing. And maybe adding some procedural generation.

 

For now, this is how it looks.

 

ss+(2015-04-18+at+03.01.42)

 

Not looking like much, cause it’s just my mechanics testing dummy level. But i’m content with the stuff i got so far.