Feature cut
During the jam, I kept iterating on the original concept and mechanics — some ideas had to be cut along the way. For example, at first, I planned to have 5 slots for coins, but once I added them, the gameplay lost its flow and just didn’t feel fun. So I scrapped that feature, even though it was already fully implemented.
Some other ideas were also dropped, like relics or special abilities for coins, which I simply didn’t have enough time to balance
But it's a standard pipeline of game creating, and for gamejam too
So don't be afraid of deny some ideas if you think that it doesn't fit or you don't have a time
My submission :arrow_right: https://ldjam.com/events/ludum-dare/58/seven-day-bargain

