lmao whoops
Turns out I made a teensy tiny mistake with my game Carrot Collector: I made the number of allowed moves for the final level too small, so the level wasn't actually beatable, and I somehow didn't notice. Oops!

I've updated the game to give the final level a larger number of moves, and it's definitely beatable now. I consider this a bug, and therefore fixable within the Compo guidelines. I have a couple of ideas for non-bugfix updates but those will be exclusive to the Newgrounds and itch.io versions.
See you at the weekend for my usual coding deep-dive!