Sword Collector — when every card cuts like a sword

Sword Collector - It’s a deck-building game, but instead of cards, you have swords that have durability, and if you lose your weapon, you lose. Build combinations, strengthen your swords, and reach the end.

https://ldjam.com/events/ludum-dare/58/sword-collector

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Balancing a deckbuilder turned out to be far more difficult than expected. In genres with fixed actions, balance can be maintained numerically. In a deckbuilder, every new weapon, effect, or card instantly shifts the entire system. It makes the process both painful and fascinating — every tweak feels like surgery on a living organism.

Still, due to limited time, I couldn’t bring the balance to a proper state — but it’s already playable.

What do you think about game balance? Which genre do you believe is the hardest to balance?

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