Feedback and a Post-Jam Build
I listened to a lot of the feedback on the controls for my game, and decided to release a post-jam build! This new version is now the playable version on Itch.io
Most of the game remains the exact same; all that is changed is a bug that made the game impossible to beat due to map generation, a misplaced value on the player that made them unable to fall through one-way platforms, and most important, the ability to aim with the mouse instead of Q/W/E! Aiming is still locked to 45 degree angles, but it is much easier now to control. The original ludum dare build can still be played on the LD page with a downloadable version for the original 1.0 upload, though there is a UI scaling issue on the browser version (slightly more updated during the jam).
Thank you everyone who has played and given feedback!
