already some problems…
ran into two problems.
In preparation for ludum dare I had downloaded the newest phaser.io .. but I hadn’t used it until just now.
The new typescript definitions require a newer compiler, so I had to figure out how to get my default grunt script to use a newer compiler. (in the end it was easy.. but still took some time.)
Second problem: I ran into a bug in the new phaser verison when loading animations from json.. the names for the frames are ignored. But I found the problem, fixed it for me and filed a github issue: https://github.com/photonstorm/phaser/issues/1754
On to coding more 