Saturday progress
Spent too long messing with lighting in Blender to get that retro “spacey” feel, but I have a spaceship that you can pilot around and dock with a space station.

The plan is to build on the resource/ecosystem management systems from my last LD game Official Planetologist, but with different cargo affecting the resources on board the spaceship (e.g. you’ll want to haul plants to keep oxygen levels up, but other cargo might be radioactive and mutate the plants to do something else…)
I’m using pre-rendered sprites, but in order to get perfectly smooth rotation for the spaceship, I’m rendering all the frames at the same angle with only the lighting rotated, then rotating it and picking the closest lighting frame in engine.
The spinning spaceship:

A sample of the sprite sheet:
