Need help with pathfinding in unity.

The navigation stuff in unity is for 3d. It can be used in a 2d project but on internet people says that to do that i should turn my entire scene so the camera will be looking down. Only idea i could come up with is create a copy of the obstacles in 2d into a hidden 3d map only made for pathfinding and pass the transform values of the agent into my 2d world character. But baking is made before game starts so if i am gonna put it that was i must place each 3d counterpart of the normal obstacles manually. And it hurts B(. Can someone help about it?

Comments

bobor20010
18. Apr 2015 路 07:39 UTC
I was trying to solve this problem too but then I found that I don’t need pathfinding in my game 馃榾
Mantlair
18. Apr 2015 路 07:45 UTC
Or yeah maybe i should change the idea a bit so i dont need pathfinding.
18. Apr 2015 路 07:54 UTC
We had exactly the same problem for LD 30. Since unity offers a lot of features, at least I do not know of any that could help you with that.
Mantlair
18. Apr 2015 路 09:47 UTC
Thanks for help!