The time crunch is rough, but I think I'll make it

I haven't really appreciated planning my games ahead in-depth until now. I've done this while at work and it's saved me a ton of time, as I don't waste time making things up as I go along, and I'm familiar enough with Godot that with a little memory dragging I can figure out what ideas won't translate well to code. It does make things feel more like gruntwork though :P

My art is down the drain, but I'm very proud of my 30-second scroll drawing Sundayem30-07/em35.png