DETOUR development: day 1 -> day 2 -> day 3
Thank god we had 3 days for completing the game, there is no way we could be proud to ship the game at day-2-state :laughing:
Day 1, no graphics, no delivery, just glitchy (trust me) rope physics and level designs "on paper":

Day 2, we already have some of the logic behind enemies, robot can deliver boxes, levels start to form:

Day 3, all sprites and necessary logic for moving enemies/restarting/progressing come together:

P.S. Sorry everybody who had seen this game on forum a couple of times already, I promise there is only one post left: technical one, about math behind the rope behaviour.
You can play DETOUR here: https://ldjam.com/events/ludum-dare/53/detour