Giving Godot a go but, but Godot 4 .NET doesn't support Web export :\

Hi guys,

As personal challenge I plan to try Godot during LD54. :) Which is a bit risky, I know. But as a handicap I'll use C# because I've got tons of experience with it and never really liked script languages anyway.

But I've just learnt that Godot 4 with .NET doesn't support web export!

While Godot 3 with Mono (C#) and Godot 4 with GDScript support it.

So my question is: Are web builds crucial to get a good amount of ratings?

When rating games, I always get the feeling that web build games get a ton more ratings on average. And I understand why could this be the case.

Is this real? I don't want to just barely make the 20 ratings requirement. I want more to get a clearer picture on my entry.

However I don't want to try both a new engine and a new language during a game jam! :smile: And I also don't really want to use Godot 3 because there is Godot 4 and soon 3 will be outdated.

Have you managed to get 40-50+ ratings without a web build?

Let me know and thanks for your comments in advance! :slight_smile: