Mega Mecha Control Room

Coding in ‘dry’ C++ and SDL again … but this time taking some base code with me (scrapping everything that had to do with the actual game from the last time).
So technically I kept my promise to myself and didn’t start again with a new and difficult engine? :-)

A sneak peak:

jumping up and down is being in control, right

 

The artifacts don’t show up in the ‘actual’ game … thank goodness :-)

Mega Mecha Control Room! ๐Ÿ˜€