How important is WebGL in your opinion
I'm in a bit of a pickle. I've gone from Unity to Godot 4.1 (made the change before the recent news) and am using C#, meaning I can not build for WebGL. I don't care about ratings, but I do want to see people play my game and give me feedback. What do you think? I could go back and make a jam version of the game in Unity for WebGL purposes.
(Don't want to use GDScript because I am too comfortable with my current architecture that uses Interfaces and I work a lot faster with C#)