Busy Bar: Day 1 Progress
Making a game I'm calling Busy Bar, where there is limited space behind the bar. Therefore, it is basically a jigsaw puzzle mechanic to move workers around.
Worked on creating a prototype today and setting up the basic logic.
Feels tedious to play at this point, but think I can work on that as I go. Haven't started any art yet, so visually looks horrible. Still, I'm happy with the progress so far.
I decided to export the prototype as-is and upload to a blog post on my website. It definitely isn't that playable state that you typically wait to share anything, but I thought it might be interesting to document the progress.
You can test it out here: https://www.loubagel.com/blog/ludum-dare-54-day-1
I realized that if anyone actually wants to check it out, I had to write a lot to explain everything. Since there was no art done, nothing is intuitive. As in, you can't see where the beer taps are to fill up a beer. Scroll down the page a ways past the text if you want to see the project first.
Looking forward to Day 2! Need to rest up though. Good luck to everyone!