Going forward... slowly

Running in to a lot of problems with stuff like hand-handling (pun intended) and atlas textures / sprites. A lot of simple stuff that is most probably really simple but when you use new engine (Godot 4.1) for your self... well you get to do a lot of refactoring. Because refactoring is exactly the thing you want to do in this time frame :rofl:

But here is a simple almost MVP of having most systems in: ld54emmvp/emalmost.png

One of the biggest missing thing is just the simulation logic... I have a really faint idea how to make the simulation a game. :shrug:

Also it would be nice to track the score, and different types of tiles.