Compo OpenGL First Person Shooter

Seeing how far I can get in an OpenGL first person shooter. Spent the first 6ish hours of day 1 making an AK 47, another hour or so arms. Then 5 idk hours in the engine. I started the camera movement and renderer a few weeks ago and today added collision, weapon stuff and idk the day is a blur. Search TokyoSpliff on youtube for the stream. Tomorrow I guess i gotta implement skeletal animation, ragdolls with PhysX, and hack together enemy AI of some kind.