Jewel of Power day 1 progress summary
Girls did some drawings and then got bored :smile:
Finished (might need some minor updates): Strategy map and game core: - game logic classes - map nodes classes (including connections and visualizations) - game state classes - map settings classes - map variants classes - some ui classes for map - concepts and level designs (map A sketch with nodes) - spawning with random nodes based on configuration
TODO: - map movement, turns and phases - castle ui + classes - battle ui + classes - main game loop
timetable doesnt look good :smirk:
