What an intense last night

Wow.

Those last 4 hours of the game jam must have been some of the most productive programming I've ever done. Two hours before submission, our game didn't look like a game at all.

Only very few textures were applied and several core mechanics had not even been implemented yet. (Most notably the "combiner", that takes two food items and creates a new one, and the whole system for how food items should interact).

We actually managed to fix all of the (identified) bugs, and got to a point where creating levels would be pretty quick. But this was at midnight, so we could't actually add them to the game :(

An hour or two more of development, and the game would have been the best ever (is what we keep telling ourselves :sweat_smile: )

This is what our first non-trivial level (finished around 30 minutes past deadline) looks like when solved:

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