Lost Mage as a extension project in university
I used my Ludum Dare #54 game as a extension project in my university. I did this with a clear focus: disseminate how physics can do a impressive effect on digital games.
Note that when I say physics, I don't only mean collision effects or gravity, but also light and sound effects, that are waves that collide / passes through things.
Of course I could have made a much more physics-based game to enphasize this, but I believe Lost Mage is in a good spot.
What I aim to reach here is: make games with physics! It will make your games GREAT games.
If you haven't played my game yet, here it is: https://ldjam.com/events/ludum-dare/54/lost-mage