Fist update for my first Ludum Dare , The training room(not final title)

Some here i am , doing my first Ludum dare , my game is a Fps doom/quake like where you will need to fight wave of drone ai whith a metroid like weapon.

I implemented the theme “One room” by making the game only being play inside one arena but here the twist the floor of the arena will reconfigure itself during wave.

Maybe if i got time , i will do some sort of shop where the player can buy upgrade/ability.

 

Here a screenshot of the 3 drone type i will try to implement :

From the left it’s the basic drone , the sniper  and the tank

Drones

 

 

And a video of the current mechanic working inside the game (sorry for the bad resolution , dont have time to fix the recording swoftware…) :

 

For now what is in the game :

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Player controller

Drone ai (basic move only)

Shooting with player gun

Room controller(reconfigure the floor)

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Probably a too big project for my first ludumdare but i will try my best to finish it . It at the sound level that im the most concern due to my experience in the subject.My commit on the official site will be under the name “jejelite” if your are interesting seing the game once finish.

Hope you all a nice Ludum dare and coffee(or tea)!!!

Jérémie Morin De Ruyter.

 

PS : vous pouver laisser un commentaire en francais aussi.