I’m In.
It’s been a year since I’ve completed a Ludum Dare :O
Each time I’ve ended up implementing something in my engine that I needed and ran out of time for the actual game or just had other commitments over the weekend. But this time it’s on… I have an entirely free weekend and my engine is at some form of a feature-complete stage (yay). It has support for dynamic lighting and shadows, glow, mesh animation/deformation, post effects, sound/music, and enough physics to make a game with 😀 Oh and of course it finally has full windows support, too many times have I just released linux games.
Tools:
- Code: C++
- Engine: Omicron – graphics with OpenGL, freetype, and DevIL – sound with SFML – source: https://github.com/DavidSaxon/Omicron-Base
- Graphics: Blender and Gimp
- Audio: Reason and/or Cubase
Test Render with my engine:
glhf everyone.
