Getting there!

This is basically a post compo dev update, if you don't like these, you can skip this one.

It is getting closer to how I wanted the game to look when I started it! Feedback is appreciated! Decided to learn Aseprite to draw the tiles, pretty cool tool. Even if I still have a lot to learn on pixel arting, getting happy with what I got so far, but still need to redraw the buildings, these are still placeholdy.

How it was:
canalsemold/emsmall.gif How it is now:
post1.gif

Added graphics, particles, even smoke builds up on the foreground, made the cars transit the way I wanted (note how they can pass side by side on the street now huh huh pretty cool - I just translated the sprite to the right a little bit while keeping the center and let the rotation magic work :stuckouttonguewinkingeye:)

Big things missing: Feedbacks in general (points, deaths, etc), better menus, HUDs, and SOUND which I'm saving for last

You can play both versions here: https://ldjam.com/events/ludum-dare/54/canals

(If you are on a Mac, the game will take ages to load, and will freeze your browser for a couple of minutes, sorry about that, this is a Browser + Engine interaction issue I could not fix)