Daring to Ludum

I’m going to participate again. I hope to perform better than last time, not talking about rankings.

I learned about these obstacles the hard way:

Know the software you are working with.
-I spent about an hour trying to figure out why my textures were blurred.
Add an in-game tutorial/help screen.
-No one reads the game page description.
Save time for assets.
-Hours and hours balancing mechanics = no sound.

Moreover, I apologize for the lag in Together In Thousands. Apparently it is frowned upon to call
new Random().nextInt(#)
hundreds of times every update.

This time around I’m going to try the Compo. I will be using the following tools:
Eclipse/Java with the libraries
– LWJGL 2
– Slick-Util
Ridhvl (my own starter/template library)
GIMP
Caustic/Bfxr
Jarsplice
Github

Good luck to all, and may everyone have time to polish!