Let’s Go!
https://dl.dropboxusercontent.com/u/59900676/InAgain.webm
I had about a week off to prepare, so I beat my sharpdx libraries into shape a bit, and this time I’ll have lots of test code to go with it so I know stuff works.
Since last time I’ve fixed a bunch of collision problems, and now handle all of the pesky wedge shaped geometry cases, had a go at some physics but it isn’t ready, made some user preference test code I can copy for this weekend, made a nice pathfinding test program that does a solid job of generating valid data, and documented a bunch of stuff.
Here’s my base code:
I’m planning on taking a break on saturday afternoon to go to a fishing tournament in ArcheAge, but I will probably forget. 