bParticipation=true;
This is going to be a strange one. Last time I did an old original xbox game though I didn't finish it. This time I'm using directx 11 on linux.

Here's the goofy halfass code I'll be working with: https://github.com/Kharzette/GrogLibsC
Right now it has basic characters, audio (3d is broken), and a really basic terrain with buggy sphere based collision.

A timelapse seems unlikely this time. Linux is code land and I use blender here, but for texturing I need windows and have to boot over to use 3dcoat and paint.net.
I'm old and sleepy so I will probably fail the 48, switch to jam, fail that, then do the 3 week thing :smile:
Good luck everyone!