oops, relapsed on graphics

i was intending to take a break from gamedev stuff for the next few months but now i’ve got an oculus plugged into a mba and partial haskell bindings for libovr. this could end very badly for me. normally i do 3d art in a team but this time i’m working alone and doing generated content only. the real demoscene experience

tools! i’m using haskell+sdl+gl+libovr and very little else. i’ll probably pick up ftgl somewhere along the way, but i’m hoping to spend most of my time working in shaders. i’ve got unity/blender ready as a backup incase i break things too much