Finished 4 hours early! (But secretly 20 hours late)
I did it! I have a cute horror RPG for the Gameboy Color that didn't exist 3 days ago. I'd originally planned to submit it for the compo, but I was a bit naive in making a bit too much game in a tool I haven't used before (GB Studio is great by the way.)
Stringing together the turn based combat in an engine that's not really made for it was a good challenge, and I'm super proud of how polished it all feels.
As a bit of a bonus, I've even got it running on actual hardware!

Super happy with how it's come out, though I definitely sacrificed sleep in exchange for quality.
I need to make an itch page and then get some sleep.