I'm making a post-jam!
My game penta-mania had a pretty good reception, and I'm going to take it further!
My plan is to take 1-3 months on weekends to try to breath a little more life into it. The biggest aspect I want to tackle is some rogue-like elements. For me, that means multiple beatable "stages" that you can play in sequence as part of a playthrough, with some in-run progression. I will probably not do any meta-progression.
I enjoyed making the little monsters. Each one took me around 5 minutes to draw, with all animations. I want to channel this level of quality (for the most part), so I don't get tricked into spending 5 hours on each enemy, and making no progress.
Please let me know if you have any good ideas for this post-jam phase :)
