Summoney Art Postmortem
I did a basic couple art assets for this jam, figured I would show em off :) Here's the two summons I managed to scrounge together in the short time I had

Just did basic box modelling and then a quick sculpt to define some muscle groups and shoved that into Substance Painter to get a nice enough normal bake out, they're sort of rushed and unoptimized but they worked well enough!

Then I did quick rigs + animations for them, the arms were driven by the user's own arms using IK so they look a bit basic in these animations haha.

Here's a little book cover I drew up inside substance painter and a wand I threw together just to have something

I also made a little button model real quick, it's super basic but it's rigged up so I can just move a bone down to make it "click"

The actual environment got the least time spent on it basically, used Substance Sampler to generate the textures and the level geometry was done using S&box's "Hammer", which is basically just regular Source 2 Hammer, made it quick to get some level geometry together with usable tiling UVs.

And this is a VR-only game because I love VR and use every opportunity I get to write VR games where I can!
I've been doing exclusively VR entries since I got the original HTC Vive in 2016, these days I use a Valve Index but write using OpenXR so I can usually make standalone android ports for the various other headsets out there. (Like the Quest)
If you've got a VR headset, please give my game a go, I don't have enough ratings quite yet!
If you do not, I did put up a playthrough video so you can at least see what I was going for...
https://ldjam.com/events/ludum-dare/55/summoney-vr-only