Summoney Art Postmortem

I did a basic couple art assets for this jam, figured I would show em off :) Here's the two summons I managed to scrounge together in the short time I had

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Just did basic box modelling and then a quick sculpt to define some muscle groups and shoved that into Substance Painter to get a nice enough normal bake out, they're sort of rushed and unoptimized but they worked well enough!

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Then I did quick rigs + animations for them, the arms were driven by the user's own arms using IK so they look a bit basic in these animations haha.

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Here's a little book cover I drew up inside substance painter and a wand I threw together just to have something

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I also made a little button model real quick, it's super basic but it's rigged up so I can just move a bone down to make it "click"

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The actual environment got the least time spent on it basically, used Substance Sampler to generate the textures and the level geometry was done using S&box's "Hammer", which is basically just regular Source 2 Hammer, made it quick to get some level geometry together with usable tiling UVs.

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And this is a VR-only game because I love VR and use every opportunity I get to write VR games where I can!

I've been doing exclusively VR entries since I got the original HTC Vive in 2016, these days I use a Valve Index but write using OpenXR so I can usually make standalone android ports for the various other headsets out there. (Like the Quest)

If you've got a VR headset, please give my game a go, I don't have enough ratings quite yet!

If you do not, I did put up a playthrough video so you can at least see what I was going for...

https://ldjam.com/events/ludum-dare/55/summoney-vr-only