Post-Compo HDR10 Version

HDR_GM.jpg

I've ported my game, Fire Quota to Godot 4 and my experimental HDR10 branch.

In theory, if you have a HDR10-capable Windows system with a HDR10-capable display you should see additional brightness and contrast with this version. The HDR is calibrated for a 1000-nit display.

Note that since this isn't really a "port" in the strictest sense, you should probably use one of the other versions for actual judging. Also, since this is a recompiled version of Godot, Windows Smartscreen may not like it.

If you have a HDR10 capable display and system, you can try this version here. Make sure you activate HDR10 mode before launching it by pressing Win+Alt+B.