Post Jam Update - Servant of Lord Doof

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The Rating Marathon is almost over!

Life has been busy, but we managed to finish a post-jam version of our game!

The Jam version fell way short of what we envisioned, but it was… educational. Now that we were able to complete the vision of what we would have loved to push out, we’re quite happy!

What we made initially was buggy and empty, but even in this initial state, we think you can see what we were going for, and in particular, our drive to find a clever take on the theme!

What changed? - Squashed most of the bugs πŸ› - Ported to GDScript so we can web export - Fail state and win state (NOW IT'S A GAME!) - Pause menu and endgame menu - Finished adding the quests we wrote but never added - Added the rest of the items we drew during the jam - Cool effects and animations (you get speared now! ☠️) - Tweaked balancing and timing - More UX feedback (while keeping it simple like a jam game should)

If you haven’t played it yet, go check out the Jam version and see what we mean, then gib ratings pls! https://ldjam.com/events/ludum-dare/55/servant-of-lord-doof

Now that you’ve done that, check out our post jam version and see how we progressed: https://rainybyte.itch.io/servant-of-lord-doof-post-jam

I hope you hear the bells in your dreams πŸ””πŸ””πŸ””πŸ””πŸ””πŸ””πŸ””πŸ””πŸ””πŸ””