Into the Dare
After trying out GameMaker and discovering I can’t export to HTML5 without a heavy sum, I tried to prep with Unity 5… but when I discovered I can’t draw circles, I got Vectrosity… and couldn’t it Unity 5 to recognize it was part of the project. o_o
So I slammed together what crap was left of my old JS framework like a night of bad alcohol…
I abandoned the damn code when failing to get SFX to work… *sob*
So, er, here we go. I’m going to be using either GameMaker or my FDZ framework v0.2 if I’m desperate enough. Going for the 72 hour jam, this time with a friend doing graphics with me.
http://www.gwbloom.com/dev/games/FDZvers/FDZmini-0.2/
http://www.gwbloom.com/dev/games/FDZvers/FDZmini-0.2.zip
It has a little sample walkaround. I added proper camera math/zooming this time and the basis of music, sprite loading, and animation.
If I get sound FX working, I may record them or use http://bfxr.net
Probably LMMS for any music.
Paint.net or Photoshop for sprites/graphics.