Into the Dare

After trying out GameMaker and discovering I can’t export to HTML5 without a heavy sum, I tried to prep with Unity 5… but when I discovered I can’t draw circles, I got Vectrosity… and couldn’t it Unity 5 to recognize it was part of the project. o_o

 

So I slammed together what crap was left of my old JS framework like a night of bad alcohol…

I abandoned the damn code when failing to get SFX to work… *sob*

 

So, er, here we go.  I’m going to be using either GameMaker or my FDZ framework v0.2 if I’m desperate enough.  Going for the 72 hour jam, this time with a friend doing graphics with me.

http://www.gwbloom.com/dev/games/FDZvers/FDZmini-0.2/

http://www.gwbloom.com/dev/games/FDZvers/FDZmini-0.2.zip

It has a little sample walkaround.  I added proper camera math/zooming this time and the basis of music, sprite loading, and animation.

If I get sound FX working, I may record them or use http://bfxr.net

Probably LMMS for any music.

Paint.net or Photoshop for sprites/graphics.