Saturday morning progress
Well, I sort of managed to achieve my usual aim of getting a prototype done by Saturday lunchtime.

There's just one problem: it doesn't actually work. I can switch creatures, but I can't move. I think the collision detection is broken (of course it would be, it's always the f---ing collision detection) so I'll have to sort that out after I've eaten lunch and done what I can for PoGo Community Day.
It's gonna be one of those weekends, I fear.