Clutching every jam
The constant theme with those jams is that no matter whether you chill during the whole process or made the game with coffee filled intencity - you will publish last minute. At least so in my experience
Does it happen to you too?
And at what point should I worry I have an addiction to risk and get as close to the deadline as possible? :laughing:
And here's our jam game !
We are quite happy with the result! And in 10+ years of making games, it's still the first this kind of game for me. Never published such a UI centric puzzle game.
