Clutching every jam

The constant theme with those jams is that no matter whether you chill during the whole process or made the game with coffee filled intencity - you will publish last minute. At least so in my experience

Does it happen to you too?
And at what point should I worry I have an addiction to risk and get as close to the deadline as possible? :laughing:

And here's our jam game !

We are quite happy with the result! And in 10+ years of making games, it's still the first this kind of game for me. Never published such a UI centric puzzle game.

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