In a process of making game i drastically change idea
Initially, I planned to make a simple tower defense game. However, I realized that the creatures I had designed were too random, and enemies could bypass my defenders even if my army was massive. So, I pivoted the idea, and now the goal is just to meet a quota. That part was easy to implement, but balancing the game turned out to be a real challenge.
Here’s my favorite gif of a bug that I actually kind of like.
* M = 1 000 000, 300M = 300 000 000, and game stats with just 1 *
