The Red Beetle Squad -> Why Asynchronous Multiplayer?

During a game jam, you're always racing against the clock โณ, and we knew we wanted to create something that brought players together. But here's the catch: we didn't want players to have to wait for others to be online at the same time. That's why we went with asynchronous multiplayer! ๐พ
It lets you cooperate with other players without needing to sync up in real-time. You can leave a trail, set up clues ๐ชง, and when you come back, maybe someone else has already found the beetle ๐! It's like a community hunt, but you can jump in whenever you want.
We hope this adds a sense of connection, even when you're playing solo! ๐ก
Play Now! ๐