Mon behind the scenes
We weren't sure we would get the multiplayer part working in time for Mon, so we were making Mon more customizable in parallel in case that didn't work out and we needed to go more single player.
Here's some of the customizations we were preparing (with the help of a godot tutorial for the ui :p)
And a resulting alternate version Mon :smile:

You can play and rate it in the Ludum Dare page Mon - Shared Pet Simulator :blush: