A peek under the hood and some messy concepts

This is how my game looks like in the editor.

Though it's been only a bit more than a week since I last touched it, I probably would need some time to make sense of the project myself :sweat_smile:

When I'm developing I usually go to a weird creative trance and might forget how I implemented some of the stuff. But I guess that's not entirely unheard of the bigger the project-tree is.

Editor1.gif

Events2b.gif

The source is available for any Fusion-developer daring enough to take a look at that horrible mess!


And here's the concepts I made during COMPO when planning the game.

The first one I drew very early on. I planned the character to have an extendable limb as well as a full body, but the floating hand was more practical choice.

IMGem20241005/em031338.jpg

output.gif

kihvi2.gif

srpout_concept.png

Concept_Small.jpg

Hopefully I'll find the time and energy to develop the game further. I didn't have time to finish the "sprouting-mechanic" pictured in the concepts.

The creatures do start sprouting but they don't produce a flower that the player could eat.

The game is also missing a goal/finish-states so as of now it's essentially a playground/sandbox.

concept.png

Had bigger plans for the music-player/HUD so it would affect the gameplay-attributes in different ways.

(and speaking of that; for anyone interested I made an in-depth write-up about audio-production earlier.

hud2.gif

gameplay_b.gif

Keeping my hopes up that there'll be a post-jam version and/or updates at some point.

But don't be holding your breath, tho!

:mapleleaf: :fallenleaf: