A peek under the hood and some messy concepts
This is how my game looks like in the editor.
Though it's been only a bit more than a week since I last touched it, I probably would need some time to make sense of the project myself :sweat_smile:
When I'm developing I usually go to a weird creative trance and might forget how I implemented some of the stuff. But I guess that's not entirely unheard of the bigger the project-tree is.


The source is available for any Fusion-developer daring enough to take a look at that horrible mess!
And here's the concepts I made during COMPO when planning the game.
The first one I drew very early on. I planned the character to have an extendable limb as well as a full body, but the floating hand was more practical choice.




Hopefully I'll find the time and energy to develop the game further. I didn't have time to finish the "sprouting-mechanic" pictured in the concepts.
The creatures do start sprouting but they don't produce a flower that the player could eat.
The game is also missing a goal/finish-states so as of now it's essentially a playground/sandbox.

Had bigger plans for the music-player/HUD so it would affect the gameplay-attributes in different ways.
(and speaking of that; for anyone interested I made an in-depth write-up about audio-production earlier.

Keeping my hopes up that there'll be a post-jam version and/or updates at some point.
But don't be holding your breath, tho!
:mapleleaf: :fallenleaf:
