I’m in!
I’ll use my standard tool set
Language: C++, my base code can be found here.
IDE: Visual Studio 2008 Express Edition.
Libraries: FLTK, OpenGL, OpenAL, mpg123.
For GFX: MSPaint, Gimp.
For SFX: PXTone, sfxr/Bfxr.
Possible I’ll use Tiled Editor and Bosca Seoil.
Also it’s possible (depending on the theme) I’ll drop all this and will use JS+HTML5+Canvas and will write all code from scratch. Unfortunately I’ll be a bit busy this weekend (because of really unexpected events), so this 48 hour compo actually will be 8-10 hours compo for me. But I hope I’ll have enough of time to make something minimalistic.
BTW, I’ve really improved my game from LD31 The Legend of Adlez: Knil’s Adventure. There is a small gameplay video:
Ludum Dare page of the game is here.