Back at it again
Haven't found the time to participate recently, but this time I have incorporated Ludum Dare into the schedule by making it a part of a thing I do have to do: I'm writing my master's thesis about making a game engine (prototype), and whatever I make in this Dare will serve as a demonstration of using it. Incredible synergy, I know. Now, onto the tools:
- The game engine I cooked up during the last few months. (Calling it a game engine is pretty generous. It doesn't have many features at all.)
- Aseprite or Krita for art, depending on the style I end up going with.
- Bitwig Studio for audio, and hardware-wise, maybe my Strega synthesizer. Lovely drone machine.
I'll definitely be making a 2D game this time, because the engine only has a simple 2D renderer. And there's a distinct possibility the game won't feature physics, as the engine doesn't have such a system. Very classic from-scratch compo vibes this time.