Brainstorming done!

The theme dropped at 3AM for me, so I went to bed early and got up at 6AM. Still a lot of time left! First breakfast and then I started at around 7.

Brainstorming and idea's phase is done by now

1) Psychedelic Trip to the Depths of your mind + Fun take on the theme + Shiny art - Needs research into "trips" - Need to craft a believable experience

2) Clicker game on "The Depths of Success" + Original - Workload on different tasks and different scoring ai

3) Deep Sea Fishing + Easy mechanics to build - Multiple games already exist and I would feel like just making a copy of those

4) Roguelike in the Depths of Hell + Can be fast to make a roguelike - Also feels like just making a copy of Diablo

5) Horror FPS in a Deep Sea Lab/Deep Space Station/Sewers + Can be as open ended as I want, or even certain death + No need for "real" enemies, no need for character body/animations - Story crafting takes time and I don't feel like it (maybe?)

So now , to pick the idea I'm most fond of and is in my skill range so I can start at setting up the basics. Might be the most annoying part because I need to be motivated/hyped for it, but need to keep into account my time and skill level (I've had a pretty long hiatus in game development and programming... Rusty as hell at the moment!)

For those interested I'm streaming my development on Twitch