isometric, my current problem...and the maybe solution.
I don't quite get the collision in 2D and Z-axis for isometric... the invisible collision should be disabled... 🤷♂️
I'll attempts to recreate the pixel art of the "depth of this dungeon" in 3D with crocotile 3D...
it will be faked iso in 3D, but the same idea at the core. I'll keep the headbanging for actual isometric for later.