CLOCK IN – A Report on Irrelevance
For LD57, I tried something I usually avoid: story.

I made a narrative game. It’s pretty minimal (because... compo), cold, and intentionally a bit uncomfortable (because apparently that’s what came out easier😅).
In CLOCK IN, you judge emotions.
You follow the routine.
You do your job.
Until things start feeling... thinner.

It’s about loops, losing control, and slowly becoming less relevant. Not depth like a cave or ocean, but the kind that goes inward.
I was really unsure about this one. So when I saw someone pick it up on YouTube, I watched with a ton of stress. Not the usual "will it crash?" kind of stress, I was just waiting for them to hate it.
But... they didn’t. They kind of liked it, even. Almost as if the story worked.
Try it out. It’s pretty short.
I actually enjoyed making this one more than I expected. I approached it the way I do when I DM: think about the world first, then shove a story into it.
It was pretty fun to spend a few days living in that world, not sure I left it though😅