Initial progress!
Against any possible good judgement, I have decided to work on a platforming game and write new bindings to various Macroquad helper libraries as I go.
So, I have spent a couple hours fighting with my horrible, horrible Rust code to bind everything together. I am really feeling like I need a smarter way to handle such things, but oh well.
All that is to say I have done the very annoying: I have a Tiled map loading into my PonieScript game, and providing both graphics and physics. I have not actually designed anything meaningful in terms of gameplay so far. Oops!
I do have a concept for the game, based on an idea I had for a game a couple months ago. I am not sure I will be able to really get it to a point where it communicates the idea, when working under such time constraints and self-imposed programming environment jank, but I'll give it a try.
