My game's progress
Well, I’ve been programming for 24 hours now, but I haven’t really gotten much done—I’ve only just started working on the game’s art. The trickiest part hasn’t been the programming, but rather creating the pixel art. You see, the way my game works is that with every new screen, the console changes. For instance, the first screen features the style and physics of an Atari 2600, the next one follows a Nintendo style, and the final one uses a Game Boy style. While the programming itself wasn’t too difficult, creating all the pixel art is going to be a tedious task. Here’s a screenshot of the game.
