Pongstruction, procrastination day :D

Gahh, got caught up doing stupid stuff, like painting debris to a graphics element, so I can have permanent “damage” to the battlefield that doesn’t add to the drawing load. I wanted to have the cannonball make persistent trails and blood from the enemy units ๐Ÿ˜€ Oh well, at least there are enemy units now, they don’t do anything, but perhaps tomorrow!

Also have to wonder what to add as hazards for the paddles. Maybe the enemies will fire from inside the castle. Maybe they’ll try to stop the cannonball. Humm.. Let’s see.

Stuff added: some new graphics (not final, turned out bad), debris drawing, cleaning up the code a bit, changed background into a single image.

pongstruction_3