All in for MiniLD-58!
Figured I would try something a little different than usual this time, and that is to not use Unity, or any engine/framework at all except for sound/physics/etc. Just for the halibut.
However, I will be using Unity for Ludum Dare 32 when that comes around!
Here is what I’m using:
Language: Javascript
Sound: BFXR
Physics: I can’t imagine there are a whole lot of physics going on in a simple Pong clone, but I don’t anticipate on making something simple. But if I get around to doing physics, it will be Box2D Web.