LudumDare #32 – I’m in!
Hello everyone, I’m Sri Harsha, and this is my second Ludum-Dare. I learnt a lot by watching others and by jumping right into game programming and I’m happy that I’m able to make a simple collectathon game in my 48 hours, it was a great experience.

My first game: MousyDare
During that time, it was a learning experience for me, I have used a library called as Mercury (I was one of it’s contributors). One of the mistakes I have did is allocating excess time than was needed for the collision detection. I have gone for pixel-perfect collisions and I have implemented a Grid structure all by myself, when I could have got around with simple rectangles.
This time, I won’t do the same mistake, and I have set-up my own library to aid me called as SilenceEngine (it’s opensource) that uses OpenGL and LWJGL3. This is a good learning experience as well, I have learnt OpenGL, GLFW, OpenAL and collision algorithms such as SAT and AABBTrees for broad-phase. This coming LD will be my testing ground for what I have learnt. These are the tools that I will be using in this LD.
- Programming IDE: IntelliJ IDEA 14.0.3
- Programming Language: Java
- Game Engine: SilenceEngine
- Graphics/Textures: GIMP & Photoshop
- Sound effects: BFXR.net (effects) & BeepBox.co (music)
I’ll have to see what I can do this time! Wish me luck friends! Anyways, I will be enjoying this event. Thanks a lot for organizing this worderful and fabulous event!
Tags: ld32