DESREVER 75 DLINIM DESERVER : POST MORTEM.
Hi everyone !
This is DESERVER post-mortem, also my first one.
Very interesting themes, it was very inspiring from the start ! even the game’s tittle was set before it even begins. Lynch-like stuff + Chinese Astrology really gave good/weird ideas from the start !
Maybe a little too much because at very first i didn’t know if i was going to try to make a braid-platformer-like thing, an adventure game with weird storyline (i would love to make one someday), and it ended as often, as an old school shmup !!!
This was decided because :
I’m currently working on this game style since month now with no regards for others, and i have my “game-engine” (made with GMS) project barely working ;
So while i’m updating this engine made at first for the last 2 LDJAM events, why not trying it with a different approach and gameplay ?
I first tried some lines of code, very basic, before the jam started. Some very simple “sinus” function to make some AI movement like classics, i mean Parodius/Xenon 2 etc… This worked from the start, the simpliest stays the simpliest, so i told myself hey ho let’s go.
What went right :
I tried stick to the plan this time and not to implement improvised stuff.
Starting from the end forced me have a workflow/limits.
I made a post Mortem.
Good occasion to take a fresh breath.
I’m ok with the tittle 
What went bad :
Barely nothing, perfect week i was super-lucky and made super awesome things.
Music was a mess but that’s how i have fun.
I’m bad at level-designing and wasted some-time because of the use of a non stable engine at the start (mine!) instead
Undpredictable things.
Still needs polish.Always needs polish.Forever needs polish.
Wish i had more time to fully exploit theme
But hey ! i have time !!!
And it all began like this :
and you can try here
as everytime i’m yearning for feedback suggestions and opinions… Give a shout !
Cheers :]
Franck.
