Need Help, Can’t Figure Out What I Will Do Next LD

This Ludum Dare was my last one that I use Game Maker Studio. In the comments could you leave your suggestion. Do not suggest Unity.  And yes I might try out engines you guys have built for previous Ludum Dares.

Comments

31. Dec 2014 · 19:41 UTC
Try Löve2D. You won’t regret it.
DinoD123
31. Dec 2014 · 20:07 UTC
Use GameSalad or Construct 2. I personally prefer GameSalad, but I have used Construct 2 in the past.
31. Dec 2014 · 20:25 UTC
Depends what you prefer and what you feel comfortable with, really.
Knowledge
31. Dec 2014 · 21:42 UTC
Well, if you think programming is OK (for you) you could use Python with PyGame.
31. Dec 2014 · 22:13 UTC
I was actually in a very similar state at the end of LD24.

What I did seemed to work out very well – take a while off. I skipped 5 LDs learning Java, and by LD29 I was able to participate with a pure Java AWT/Swing entry.

I then used libgdx in LD31 – this is really useful, since you can export JavaScript, Android, iOS and desktop apps from the same codebase, and 2D and 3D are both supported, so I’d highly recommend picking that up. If you deploy to HTML/JS, people don’t need Java installed to play in browser, and you can use packr if you want native applications that run without Java installed.
pht59x
01. Jan 2015 · 05:58 UTC
Like you, when I was still using Windows, I once bought Game Maker. I spent a month with it and forgot about it: 1) Having to depend on some black magic box was unbearable. 2) I would have had to give more money to solve the deployment problem through yet another better (more expensive) version of GM. For that same reason, I have since kept away from all these alluring nice engine (Construct2, Unity…). You make a game in no time, with hardlly any code. Great! Your game will look and feel alike so many other ones. But you’ll have to obey by their rules and when they change them you’re stuck and either have to pay more money or have to start elsewhere again. Go for any MAINSTREAM programming language: C++, Java…. Even scripting languages such as Python or Ruby also work. With regard to solving once for all the deployment issue: the HTML5/JavaScript pair can take you a long way. Indeed, JavaScript is not easy. The language is a minefield. But when it comes to asynchronous and event-based programming (and games are nothing else), JavaScript is unfortunately a good choice. You will also find many game-libraries: CreateJS, Phaser… If, like me, you hate JavaScript when using it, you can used something like CoffeeScript and make your programming experience more like Python or Ruby.